Walk infinitely. No more caps.
Limited-time shield, title, and returning classics.
Every location has its own track.
Spells + attacks in one turn.
Buy/sell orders, bento town layout, casual duels, and a new tutorial.
2.1.1 is the Easter & Music update. The step system has been completely reworked, every location now has its own music, and spells got a major combat overhaul.
Rested Steps — Infinite Walking
The step system has been completely reworked. You can now walk infinitely without ever being capped.
The old energy system has been replaced with rested steps: rested steps grant bonus loot, while regular steps give reduced rewards. Food now restores rested steps instead of regular steps, and max steps have been reduced by 10 across the board (now representing max rested steps).
This was one of the most common pieces of feedback from new players. Still gathering community feedback on this change.
Easter Event
A new shield with Luck and Crit Evade — the first item to ever grant Crit Evade, and the first shield with Luck. Plus a brand new Easter title and the returning Bunny Ears helmet from last year.
Music & Sound Effects
Every location now has its own music track, using the original v1 soundtrack plus three new tracks composed by Reynold. First sound effects are in too — stepping, eating, gathering, and more.
Spell & Combat Rebalance
Spells and attacks now always happen together in the same turn. Previously, casting a spell meant skipping your attack — no more.
- Parallel Casting reworked: now gives a chance to cast two spells at once
- Double Strike: damage per hit 75% → 60%, cooldown +1 turn
- Mana costs: +2 across all spells
This is step one of a broader spell rebalance coming in the next update.
Market Orders
Place buy and sell orders on the player market for fully asynchronous trading. New item search when creating listings and orders.
Town Redesign
The town screen has been redesigned into a bento-box layout with much more information at a glance. You can also see how many players are currently online.
Coliseum League Rework
Coliseum points now go up to 12,000 (from 10,000). Your league is determined by trophy count instead of player level, and there are new league icons.
Duel & Tutorial
Challenge any player to a casual duel — no rewards, no consequences, just for fun. A new introductory tutorial also guides new players through the basics.
Full Change List
Balancing
- Food rebalance: all recovery values adjusted for rested steps. Pickle nerfed (5 → 4), Berry Pie 8 → 10, Sandwich 10 → 12, Honeyjar 30 → 32, and more
- High-level talent scaling reduced: Attack, Speed, HP, Defense talents give 80% at levels 400-800, 60% above 800
- Early game rebalanced: lower base HP, higher base Speed, early tower bosses nerfed, higher floor 3-enemy groups nerfed, lower required levels on starter gear
- Diamond pricing adjusted. Premium skin prices reduced
Quality of Life
- Inventory item search
- New item type icons throughout the UI
- Crafting: improved recipe sorting, shows required level, prevents crafting unequippable items, better item descriptions
- Loadout quality display updates on refine
- Improved onboarding experience
- New option to reset image cache
Bug Fixes
- Fixed impacts getting stuck on the top left of the screen
- Fixed certain icons displaying incorrectly
- Fixed visual bugs on profile and tower screens
- Fixed crit damage talent not working
- Fixed username change consuming token on failure
- Fixed certain lifetime tasks not collecting
Stability & Technical
- Upgraded to Expo SDK 55 with Hermes V1 (Static Hermes) — performance improvements across the board. Also updated MMKV, LegendState, and many other packages
- Removed React Native Dropdown Picker and other crash-prone packages — significantly reducing uncaught crashes on Android
- Full dependency audit and cleanup
- Experimental web version in progress
Looking Ahead
World Bosses didn't make it into this update — they needed more time to get right. They're next up and will be the headline feature of the next version.
Thanks for playing,
Lino
