

About
Pixel Odyssey started because I was tired of mobile games that felt designed to drain your wallet instead of being fun. I wanted to build the kind of game I'd actually want to play — something you can pick up for a quick coffee break or sink hours into, without ever hitting a paywall.
I'm Lino, a solo indie developer from Switzerland. I've been building this game for over three years now — every monster, every spell, every line of code.
The game is free to play with no pay-to-win mechanics. There's an optional subscription that's largely cosmetic with some speed-up perks to level faster — but nothing you can't earn by playing. I believe a game should respect your time and your money.
Have feedback or ideas? Join the Discord community or visit r/pixel_odyssey.
Roadmap
Active
Resolving edge cases in action syncing, improving error recovery, and squashing reported bugs.
Cooperative boss encounters that appear on a schedule.
Place buy and sell orders on the market.
Rebalancing spell damage curves, mana costs, and mastery scaling across all spell tiers.
Easter Event with leaderboard rewards.
Ambient music per location.
Planned
Launched
Daily, weekly, and lifetime tasks. Super foods for permanent stat boosts. 28-day login rewards. Push notifications. Crit nerf + major rebalancing across 31 items, 36 recipes, and 9 NPC shops. Skin upload improvements.
Read dev note →Valentine event with the Rose charm item. Leaderboards with rewards for event item collectors. New mail system for reward delivery. Warning when stepping during meditation.
Returning Christmas event with 4 new present items and the Noble Knight exclusive title. Relics balancing tweaks — percentages now apply on top.
New event system built from scratch. Relics — a double-edged sword mechanic. Coliseum shop with win streaks. In-app notifications for step recovery and meditation. Major balancing and bug fixes.
New speed talent. Warning and suspension system. Tower gold and crit rebalancing.
Complete ground-up rewrite — new rendering, server-authoritative architecture, real-time market, leaderboards, and a revamped town screen.
Read dev note →